Legend of Aeon

Showing posts with label Clash of Clans. Show all posts
Showing posts with label Clash of Clans. Show all posts

Wednesday, August 28, 2013

Clash of Clans- Dark Elixir Troops Strategies

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here




Dark Elixir

The true power of Dark Elixir! Dark Elixir troops were into the game on the March 12th 2013 update. They are also extremely expensive to train for Dark Elixir is very hard to find. They can only be trained in the Dark Barracks.

The Troops

The Dark Elixir troops are stronger and more expensive than normal troops. Check out the strategies for using them in battle.

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Clash of Clans- Golem



Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Check out other Dark Elixir Troops here Summary

  • Golems are extremely powerful tanking units that, upon death, split into two smaller Golemites that continue to do damage.
  • Both Golems and Golemites do splash damage, similar to Balloons, when they die.
  • Golems target defenses first, like Giants and Balloons.
  • It is usually recognized as the strongest ground troop, but this is debated among fellow players.

Offensive Strategy
  • A good strategy is to release Golems and wait until all splash damage defenses like Mortars and Wizard Towers fire on them then release units like Archers and Barbarians.
Defensive Strategy
  • Golems, like Giants and P.E.K.K.As, are very high-health units that can be used to soak up fire. Make sure that the Golem is in the middle or in range of most of your defenses, as the Golem can distract attacking troops very effectively for a considerable amount of time. Even when overwhelmed, the Golem does a surprising amount of splash damage, enough to kill all Tier 1 and most Tier 2 troops (including lower-level Giants), as well as even Hog Riders. Any remaining attackers will then have to deal with the two Golemites as well.

Upgrade Differences
  • The Golem undergoes a significant graphic change at level 5.
    • At level 3, the Golem's rocky exterior changes shade from light gray to a darker gray.
    • At level 5, the Golem gains purple, crystal-like spikes, quite similar to those on the level 3 Wizard Tower and his entire body gains a purple/grey color.

Trivia
Check out other Dark Elixir Troops here
  • Added in the 17 Apr 2013 update.
  • You can have a maximum of 8 Golems at one time in a full complement of fully upgraded Army Camps. This number increases to 9 if you include the 1 that can fit into a fully upgraded Clan Castle.
  • It is the only troop that splits in multiple units upon death.
  • Golems and Balloons are the only troops that deliver splash damage upon dying. This is in contrast to the Wall Breaker, which dies upon delivering splash damage.
  • Has a housing space requirement of 30, which is 5 spaces more than a P.E.K.K.A
  • The Golem is the only troop that can fill a level 5 Clan Castle by itself.

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Clash of Clans- Valkyrie


Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Check out other Dark Elixir Troops here Summary

  • The Valkyrie is a fierce warrior maiden with flaming crimson hair, dressed in a long leather loincloth with matching leather brassiere and knee-high boots. She wields a massive double-bladed axe, which is about 1/2 of her size.
  • The Valkyrie has a total of 4 levels.
  • She takes up 8 spaces in an Army Camp.

Offensive Strategy
  • Drop the Valkyries near the Barbarian King at the start of an attack. These Dark Elixir Troops do a lot of damage on Heroes and are an easy way to get rid of the Barbarian King early; this makes the whole attack easier and more effective.
  • Using the Valkyrie against Clan Castle troops is a good idea, because they deal small area splash damage and will be able to take out groups of troops quickly and efficiently.
  • Try to refrain from using the Valkyrie in mass quantities at one location, as they will tend to bunch up around the outside of a well-defended base where Mortars and Wizard Towers will make short work of them.
Defensive Strategy
  • Valkyries are extremely powerful troops and can be a problem to deal with; they do a lot of damage and have quite a bit of health (although nowhere near as much as a Dragon or P.E.K.K.A). Although their damage has a splash component, it is short range and generally has no effect except when they are attacking Clan Castle troops (which they excel at) or Walls. While they do not have any particular weakness like P.E.K.K.As do with Hidden Teslas, they also do not have any unusual offensive capabilities either (like Hog Riders) so essentially the best defense against Valkyries is simply good base design.
  • Valkyries are wonderful Clan Castle troops. Their splash damage makes them extremely effective against large groups of lightly-armored, melee-range troops such as Barbarians and Goblins, though they are also very capable against groups of ranged troops such as Archers and even Wizards as well. On several occasions players have reported Valkyries to have single-handedly destroyed entire Goblin andBarbarian raids. She can only attack ground troops, however, and is completely ineffective against aerial units. Her high health also allows her to survive many hits.
  • The Valkyrie is particularly deadly when deployed among Barbarians as part of the Clan Castle complement; although she is a much more powerful troop, she is approximately the same size and can easily be missed in a group of Barbarians. Often it will take a few moments for the attacking player to notice her and understand why his or her ground troops are dying so quickly.

Upgrade Differences
  • The Valkyrie has the fewest upgrade differences of any unit.
    • At level 3, she changes her steel axe for a golden one.

Trivia
Check out other Dark Elixir Troops here
  • Added with the 12 March 2013 update.
  • As part of the 29 July 2013 update, the Valkyrie's damage has been increased.
  • While the Valkyrie has very high damage per second and hit points, she takes 15 minutes to train.
  • The Valkyrie has the same original face design as the Archer.
  • You can have a maximum of 30 Valkyries at one time in a full complement of fully upgraded Army Camps. This number increases to 33 if you include the 3 that can fit into a fully upgraded Clan Castle.
  • Some players refer to her as a P.E.K.K.A with no armor, because she is female and has extremely high damage per second and hit points.
  • The size of the Valkyrie is rather small and can easily be mistaken for a Barbarian or Archer.

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Clash of Clans- Hog Rider



Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Check out other Dark Elixir Troops here Summary

  • The Hog Rider is a rugged, tanned man riding a large hog. He is bare-chested, wearing only a brown leather loincloth, a red belt and a pair of leather sandals. He has two large golden wristbands and a gold earring. His weapon of choice is a large war hammer.
  • His mount is a large boar/hog, about half its rider's height; the Hog Rider holds a brown leather bridle which is looped around the boar's tusks.
  • He is a mortal troop and can be created in multiple numbers like other normal troops.
  • Because of his hog he can jump over Walls, giving the user a great advantage over the enemy base.
  • Although he has high damage per second and high hit points, he only takes 2 minutes to train.
  • Hog Riders make good distractions when deploying other units such as Archers.

Offensive Strategy
  • He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the wall, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers in order to assist them.
  • The Hog Rider could potentially be used in a fashion similar to Barbarians, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, this would likely be a poor tradeoff of resources, as a large raid of Hog Riders would cost a significant amount of Dark Elixir.
  • Hog Riders are very capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast and do considerably more damage.
  • When used all together they can be extremely effective offensive troops, though this is balanced by the fact that you must use a substantial amount of Dark Elixir.
Defensive Strategy
  • Defending against Hog Riders is tricky, as wall placement becomes irrelevant when dealing with them. However, the fact that they can jump over a Wall and attack a defense means that they may leave their ground support behind (Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
  • Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by walls negates the primary advantage of the Hog Rider. As of the 30 Jul 2013 update, they take up the same amount of housing space (5) as Giants but are much faster and do considerably more damage. They are also much less susceptible to Lightning Spell attacks than Minions and Tier 1 troops, so they may be a good alternative for the Clan Castle if your clan mates don't mind donating Dark Elixir Troops.

Upgrade Differences
  • At level 3, the Hog Rider's hammer increases in size and turns black. The brass bands on the hammer's head disappear, replaced by a massive golden knob.
  • At level 5 his mohawk turns orange, making it similar to that of a level 5 Goblin.

Trivia
Check out other Dark Elixir Troops here
  • Though the Hog Rider appears in many ways to be a mounted barbarian, unlike the Barbarian the Hog Rider's teeth appear to be in perfect condition and that he has dark, tanned skin.
  • He was added in the 12 March 2013 update. On 27 August 2013 his training time was reduced from 5 minutes to 2, and he was given a preferred target (defenses).
  • Hog Riders bounce in the air when their Army Camp is tapped.
  • You can have a maximum of 48 Hog Riders at one time in a full complement of fully upgraded Army Camps. This number increases to 54 if you include the 6 that can fit into a fully upgraded Clan Castle.
  • He is the only ground troop able to jump over Walls without using the Jump Spell.
  • They have a similar body build to the Barbarian.

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Clash of Clans- Witch



Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Check out other Dark Elixir Troops here Summary
 

  • The Witch is a powerful troop that can summon dead warriors from past battles (skeletons). She is used as a support troop (similar to the way the Healer works) and when used correctly, can wipe a battlefield with ease. 

Offensive Strategy
  • As she has low hit points, the Witch is recommended as a support troop, and should be placed near the back of an attack. Don't group Witches together or a Mortar may wipe them all out. The witch has a longer range than an Archer or Wizard, so she can fight behind archers without being attacked. Plus the witch's skeleton are good tanks to attract the attention of defense buildings.
  • Drop a couple of Giants as distractions, with a few Wall Breakers shortly after. Then add 1-3 Witches and they will spawn skeletons to help the Giants. When the Giants and Witches finish destroying the defenses, drop 1-4 additional Wall Breakers (depending on level) along with 1-4 Witches and moreGiants.
  • The Witch's skeletons can help Giants destroy buildings.
  • The Witch's skeletons can easily overwhelm defenses, though splash-damaging buildings (Mortars andWizard Towers) can wipe them out just as easily as they can be raised.
  • If you have strong enough Lightning Spells, take out one or two Mortars at the start of the raid. This will greatly decrease the base's splash damage capability. More skeletons will then stay alive longer acting as a distraction for the defense and will let your stronger troops take care of the rest.
  • If you see a Witch on defense, a single Lightning Spell is a convenient option to prevent wave after wave of skeletons continually distracting your offensive troops.
Defensive Strategy
  • When using Witches as part of your Clan Castle complement, place the Clan Castle behind walls to protect her from being drawn out and killed easily.

Upgrade Differences
  • Currently, the Witch has the fewest available levels of any troop (two); every other troop has at least four, and most have five or six levels. It is highly likely that Supercell will add more levels in future updates.
  • There is no difference in appearance between the two levels. Currently the Witch is the only troop with no upgrade differences.

Trivia
Check out other Dark Elixir Troops here
  • The Witch has approximately the same amount of health as a Wizard of similar level.
  • Although she appears to have no feet, which makes it seem like she is levitating, she is actually aground troop and will not be attacked by Air Defenses.
  • In terms of health and damage output, the skeletons that the Witch summons are slightly stronger than a level 6 Archer. However, the skeletons have no ranged attack.
  • You can have a maximum of 20 Witches at one time in a full complement of fully upgraded Army Camps. This number increases to 22 if you include the 2 that can fit into a upgraded Clan Castle.
  • Only a certain amount of skeletons can be on the battlefield at the same time (see table below for details). 
  • Although summoned skeletons look very similar to Wall Breakers, they are more likely to be Barbariansbecause they have a similar look, stance and attacking style.
  • If you observe carefully, the Witch looks similar to the Archer, only much more "zombified".

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Wednesday, August 21, 2013

Clash of Clans- Minion


Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

  • Summary
  • Check out other Dark Elixir Troops here
    • The Minion is a fast, cheap and relatively weak ranged flying unit. Its appearance is that of a flying imp-like creature with large horns, stubby wings and large hands with sharp vicious claws and rubber-like gloves.
    • It is made of Dark Elixir and is trained in the Dark Barracks.
    • The Minion's method of attack is spitting Dark Elixir.
    • Because it is a flying troop, it cannot be attacked by Cannons or Mortars but is very vulnerable to Air Defenses and Air Bombs.
    • Although the Minion does the least damage per second out of all Dark Elixir troops and has the lowest health, it has the fastest training time and lowest housing space.
    • Seeking Air Mines will not target Minions, but regular Air Bombs do.

  • Defensive Strategy
  1. It is really helpful to have an Air Bomb in case you are attacked by Minions. It's the biggest weak spot for a Minion, especially if the attacker has multiple Minions, as Air Bombs do splash damage and can wipe out an entire group at once. For this reason it is helpful to place the Air Bombs near storages/Town Hall.
  2. Defend Air Defenses, Wizard TowersX-Bows, and Archer Towers well so the Minions don't have free rein.
  3. Minions, although individually weak, are very powerful in large numbers.
  4. Make sure to protect Archer Towers and Air Defenses with a Wizard Tower which does devastating splash damage to hordes of Minions.
  5. If your attacker plans on deploying a large amount of Minions, they will typically try to trigger your Air Bombs first with single Minions deployed at several points around your base (see Offensive Strategy). To counter this, make sure the trigger radius of each Air Bomb is at least behind the first row of defended buildings; this will help ensure that the single Minions will be destroyed by other defenses before they can trigger the Air Bombs.
  6. Minions are useful in the Clan Castle as they can attack both ground and air units for a decent amount of damage, and can only be hit by Dragons, Archers, Wizards and other Minions.

  • Offensive Strategy
  1. It is extremely useful to carry a small amount of Minions (10 or so) to pick off buildings that are defended by ground defenses only (Mortars, Cannons).
  2. Minions are relatively inexpensive and take up only 2 housing spaces, making them well suited to use in a group rush strategy.
  3. Minions can be destroyed by a single Air Bomb; therefore a good strategy is to deploy them one at a time in different locations to set off the Air Bombs, and then follow up by deploying them en masse. Note that you cannot test for Seeking Air Mines in this manner, as these traps do not detect Minions.
  4. As is the case with all flying units, Archer Towers, Wizard Towers and Air Defenses should be taken out before deploying Minions.
  5. Using Giants as a distraction when using Minions to attack other buildings is a good idea since the Giants will attack the defensive buildings and keep them occupied while the Minions attack all the outside buildings achieving at least 50% damage.
  6. Note that while Giants can be used to destroy an Air Defense, they will not occupy its attention while it is being attacked (it will still shoot at your Minions).
  7. Minions can trigger Giant Bombs even though they will not be affected by them! If you suspect a Giant Bombs may be in a certain area, a single Minion is an ideal way to find out, although placing a barbarian would incure a smaller loss (the barbarian would die).
  8. Like Balloons, Minions are exceptionally useful in the Single Player Campaign. You can simply destroy all of the Air Defenses, Archer Towers and Wizard Towers, then deploy a single Minion. It will destroy every building. It takes a bit of patience, but it pays off at the end. With a Single Player Campaign, there is no time limit, so one unthreatened Minion will eventually destroy every building.
  9. Important note: In many cases a single Minion will take enough time to destroy the remaining buildings that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned to that point). To prevent this from happening either deploy multiple Minions, move your screen around, or simply change the view every few moments by panning or zooming.
  10. Minions can overpower Air Defenses as they only target one Minion at a time; but beware of Wizard Towers which can vaporize entire swarms of Minions.


  • Upgrade Differences
    • The Minion's appearance changes at every other level.
      • At level 3, the Minion's skin changes from light blue to royal blue, with its horns and forearms a slightly darker shade of blue.
      • At level 5, the Minion's skin turns gray, and its horns and forearms both turn black. The eyes also glow a ghostly white, making it resemble a fully-fledged gargoyle.
      • Check out other Dark Elixir Troops here

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Clash of Clans Strategy- Beginners, Advanced & Pros

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

TIPS

Beginner's Tips

  1. First Timers - Don't worry, your buildings will come back.  You don't have to worry about actually losing anything structural - only gold and elixir.  When you log back onto the game, you'll see that you've been attacked, lots of buildings will be in ruin, and in about 20 seconds, they will have "powered back up" and you're off and running again.
  2. Watch your grid - After you place an item on the screen, you'll see a highlighted area around your village.  This is an area the enemy cannot start within so be sure you don't leave any holes by placing structures too far apart.
  3. The edge won't save you - Building your village close the edge of the screen doesn't stop attackers from starting in the surrounding green area.  You still have to defend from all directions.
  4. Huddle - Build your village close together to take advantage of keeping all things under protection of your weapons. Ensure that you have different types of weapons covering each other in case you're attacked from the ground or the air (e.g., canon = ground, air defense = air, and archers = both.)

Advanced Tips

  1. Power in numbers - Once you've rebuilt your clan castle and joined a clan, be sure to fill it by requesting troop donations before you log off. While soldiers in your army camps are only good for attacking, the troops in the clan castle can also defend your village. When you select the clan castle, you'll see a threshold radius appear (much like with other weapons) that shows you when those troops will be deployed. Take advantage of the extra troops for defense. It's one of the big benefits in being in a good clan.
  2. Sacrifice the Town Hall - If you've already got your third builder and you're not part of one of the top clans, you're probably not that concerned with trophies and are more interested in farming for gold and elixir. By placing the Town Hall outside of your walls you'll make it enticing for attackers to go after it. When they destroy it, it will give them an automatic victory with one star. It will also give you an automatic shield. Your goal here is to protect the gold and elixir storage and not worry about wins and losses. Once you've built a killer base, you can worry about going for the trophies.
  3. 40% destroyed is 100% good - Place non gold and elixir holding (storage, mines, and pumps) outside your walls to allow them to be destroyed. Much like destroying the Town Hall, if the attacker destroys 40% of your buildings, you'll get a longer shield without actually giving up any resources.

Pro Tips

  1. Train your next army - Before you log off, fill up your army camps with an attacking army.  The game used to kill those troops if the base was destroyed during an attack but now they will all survive the attack.  You might as well invest as much elixir into a usable set of troops as you can.
  2. Stock up - Also, once your camps are full, train as many wallbreakers as you can in each barrack.  While they're not the most expensive, they are the most expensive per housing space (i.e., level 5 wallbreaker = 3,000 for 1 housing space so 3k/space and a level 3 P.E.K.K.A = 50,000 for 25 housing spaces, so 2k/space.)  This will take elixir out of play for raiding armies who can only go after your pumps and storage. You can untrain them when you return to get the borrowed elixir back in your storages to spend elsewhere.

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Monday, October 29, 2012

Clash of Clans Building Strategy- Offensive Layout

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Offensive Layout  

This post is for players that want to earn loads of trophies, and to crush enemies. The real key for offensive player is not the layout of the town, you will learn why later in the post, but what you upgrade.

Two drawbacks of this layout/playing style are: 1. your defense will be relatively weak and will not be able to defend effectively. Of course this barely matters because you can quickly earn those lost trophies back. 2.You need to be a very active player for this to be effective. If you do not go on for a while, over time your trophies will diminish because your defense is so weak. This is the complete opposite for a defensive player/layout, where you gain trophies by waiting for players to attack you.

How to do this? If you haven't checked out the Basic Layout Building guide, go check it out as it will help get you going with a good foundation. From there you can customize the layout to fit your style of play: defensive, offensive or a little of both.

Intro: As an offensive player it is good to know how important each item is. I will list the items from most important to least: 1.Town Hall(this should be the most important for every type of player), 2.Army Camp, 3.Barracks(important in upgrading, does not need to be heavily defended), 4. Elixir Storage, 5. Elixir Collector, 6.Defensive Weapons, 7.Walls, 8.Other Buildings. This is important for knowing what to upgrade and where to place buildings.

As an offensive player your town will usually be beaten completely(enemy will get 3 stars), so the layout doesn't matter too much (remembers this doesn't matter to much because you can earn back those trophies easily. Also if your town has been completely beaten, enemies cant attack for between 12-16 hours). You just want to have the town hall in the center and have your army camp and elixir collector and elixir storage near/surrounding the center too. The other buildings are the least important so make sure you do NOT have walls surrounding them. You can place the weapons interspersed between army camps/elixir buildings or you can have the weapons surrounding the army camps/elixir buildings. For the walls, just make sure you have walls around the town hall. You can really just put the rest of the walls where you want (do NOT have them protecting the extra buildings).

Upgrading is the real key in an offensive strategy/layout.
First-Elixir: Elixirs are very important, as all the important buildings for an offensive player are upgraded using elixir. You want as many elixir storage and collectors as the game lets you build. You also want to upgrade the elixir collectors to level 10 and have at least one storage to the highest possible level for you current town hall level.
Second-Barracks: Barracks are where you train troops and gain access to new units. They are very important in creating a diverse army that can penetrate many different kinds of defenses. You want to  build as many of these as you can and upgrade these 1st when you have enough elixir.
Third-Army Camps: These are where all your troops are kept once you train them in the barracks. Army camps are very important to a offensive player because their upgrade level effects your army size. They are also important: if an enemy attacks your army camp with troops in it, you will loose all/most of the troops in the camp. You want to upgrade these after your barracks have been upgraded, as they will effect what size army you can have.
Fourth-Laboratory: The Lab allows you to strengthen units even further and is very important in having a strong army. Work on upgrading the lab and researching units to the highest possible level once you have upgraded the army camps.
Fifth-Town Hall: Do not worry about upgrading the town hall until all the buildings mentioned above have been upgraded as far as possible.
Sixth-Gold Mines and Gold Storage: They become important when the cost of upgrading the town hall really increases. Once this happens, you should put them behind walls. You want to have as many gold mines as possible and all of them should be at level 6-8. Only upgrade a gold storage to match the amount of storage needed to upgrade the town hall.
Seventh-Other Buildings and Weapons: Other building are unimportant and should not be upgraded at all. Weapons should be upgraded very little and never be the highest level possible corresponding with the town hall level.
Eighth- Spell Factory: Only upgrade this so that the attack spell is available  Once you are a much higher level  (about 35-40) is when it is a good time to upgrade and get the other spells.

Extra Tips:
1. Try and keep you level as low as possible, but with high offensive buildings. This is important because you will have an edge against same level, lower level players that come up when searching to attack.
2. Stars in multiplayer:
   50% of town destroyed = 1 star
   Town hall destroyed = 1 star (also if the town hall is the first building that you destroy)
   100% = 1 star
   The order doesn't matter in obtaining stars


Want to be involved in creating a mobile phone MMORPG? Check out my other blog here


Thursday, October 11, 2012

Clash of Clans Building Strategy- Defensive Layout

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here

Defensive Layout

Are you a player that wants to concentrate on defense,  to earn trophies trophies without attacking, and to devastate players that attack your town? Then this is the post for you!

I personally am a defensive player, that means I hardly every attack other players and still gain trophies by defeating enemies when they attack my town. This is good for someone that does not want to spend loads of time waiting(like when training troops) and wants to check up on the game regularly, but not spend a whole load of time on it.

The following pictures show defensive layouts that also have a little offensive items as well. A purely defensive layout would not have Army Camps, Spell Factory, Laboratory or Barracks. Being purely defensive will help keep your level as low as possible.
As you can see in this layout, the Gold Storage and as many as the Gold Mines as possible (with the amount of wall given and still protecting all the defensive weapons) are protected behind walls. This is a good layout when you have more walls available. If you want a better look, click on the image.

Here is a pretty good Defensive layout. As you can see the Town Hall is very well protected. The Builder's Huts are also in the very corners of the map. In this picture the Gold Storage and Gold Mines are not protected because at this point in time I felt that with the amount of walls given, protecting the 
defensive weapons was a higher priority. If you want a better look, click on the image.



How to do this? If you haven't checked out the Basic Layout Building guide, go check it out as it will help get you going with a good foundation. From there you can customize the layout to fit your style of play: defensive, offensive or a little of both.

Intro: As a defensive player it is good to know how important each item is. I will list the items from most important to least: 1.Town Hall(this should be the most important for every type of player), 2.Defensive Weapons, 3.Walls, 4.Other Buildings. This is important for knowing what to upgrade and where to place buildings.

First-Gold Mines:You want to upgrade the gold mines as much as possible. This will allow you to upgrade your defensive weapons and walls much faster later.
Second-Walls: Make sure you have walls around your Town Hall, defensive weapons, and gold storage's. You want to make the enemy go through 2 or more layers of walls to get to your town hall. When I talk about walls from now on in this post, Wall 1 is the wall the farthest out and Wall 2 is the wall surrounding the town hall.
Third-Weapons: Weapons are obviously very important to a defensive player. You can place the weapons behind Wall 2 with the town hall, or between Wall 1 and Wall 2. If you have wizard towers, you will want them to mainly protect the town hall, as they have a short range and are a powerful force(can damage ground and flying enemies).
Fourth-Buildings: The placement of buildings (elixir collectors, barracks, elixir storage, army camps, builder's hut, and gold mines) is very important.
a-You want your builders huts in different corners of the map. Doing this will force the enemy to move far distances to destroy the huts and use up the enemies precious time. This can be the difference between the enemy obtaining 2-3 stars.
b- You want to place your army camps on the very outside of the village(the army camps should NOT be protected by any walls). As a defensive player the army camp is very unimportant, as it will not matter if it is destroyed. You will almost never have troops in the camps(as an offensive player, the army camps are very important because if they are destroyed all troops located in the camps will die). The army camp will act as another layer for the enemy to go through to get to the more important buildings and town hall. 
c- The other buildings can be placed outside of Wall 1 and be protected by the defensive weapons that are placed on the the other side(closer to the town hall). The buildings can also be placed in between Wall 1 and Wall 2.
d- When you are a lower level player and the amount of walls available is an issue, protect your defensive weapons first. Once you have access to more walls make sure to protect your Gold Storage and Gold Mines as well.
Fifth- Upgrading: You want to focus on upgrading gold mines, gold storage, defense weapons, walls and the town hall. Do not bother upgrading the other things. Always have all your gold mines upgraded to level 10. Once you have upgraded the defense weapons as high as they can go for the town hall level, start saving gold to upgrade the town hall. Upgrade the wall and gold storage when you have "in between gold"(small amounts of gold right before your shield ends that will probably be stolen if you don't use it). You always want to have your whole wall as high a level as your Town Hall will allow before you upgrade the Town Hall. Only upgrade the Elixir buildings when you NEED it. It is good to keep the Elixir Collectors buildings at a max level of 6-7. You only need to have one Elixir Storage, and it should be at level 10.

I want to stress again the importance of having your walls as high a  level as your Town Hall will allow them to go. Having high level walls will take more time to break down, therefore the opposing army will be stuck outside for a longer period, allowing your defensive weapons to have more time to mow them down!

Extra Tips:
1. Try and keep you level as low as possible, but with high level defenses. This is important because you will have an edge against same level, lower level, and slightly higher level attacking players.
2. Stars in multiplayer:
   50% of town destroyed = 1 star
   Town hall destroyed = 1 star (also if the town hall is the first building that you destroy)
   100% = 1 star
   The order doesn't matter in obtaining stars

Now you are on your way to becoming an impenetrable fortress!!

For higher level layout check out the Clash of Clans Advanced Building/Layout Strategy- Hidden Tesla http://gamerboost.blogspot.com/2012/10/clash-of-clans-building-strategy-hidden.html
If you want to check out the Offensive Layout-http://gamerboost.blogspot.com/2012/10/clash-of-clans-building-strategy_29.html

Want to be involved in creating a mobile phone MMORPG? Check out my other blog here